the scream
year
2022
role
Author & game design
production
ARTE / Cinétévé

The Scream translates painting into an inhabitable space. The visitor travels through the successive states of the artwork, from line to panic.
A work of plastic transposition where every gesture of the viewer distorts the landscape.
Available on Steam and Meta Quest. Distributed by Unframed Collection.
VR exploration experience — 20 min. Edvard Munch's « The Scream » is everywhere. That face twisted by terror struck imaginations so hard it became the emoji for anguish. But do you really know this iconic painting? Munch's demons and ghosts climb out of the canvas to plunge you into the master's sources of inspiration, and a few of his precious secrets.
Headset on, the privilege of a face-to-face with the famous masterpiece turns into a spectacular immersion in the painter's tortured psyche. The tormented curves and the unsettling central figure suddenly release the demons and grandiose chaos haunting every millimetre of the expressionist canvas: (super)natural phenomena, ghosts, a mummy and anxieties brush past you. This virtuoso dive into Munch's Scream will not leave you unscathed.
Format: VR headset via Steam or Quest 2, 3 m² needed, standing, one player.
team
Charles Ayats, Sandra Paugam — coproduction Arte France, Cinétévé (2019)
tags
- VR
- art
- musée