about

Artist-author, director and interactive experience designer, he is drawn to projects centred on mediation — meaningful, innovative and socially engaged.

Always on the lookout for new ways to tell stories, he moves between web-game-documentary («Type:Rider», «Tati Express», «Le Cri VR») and spatialised interactive fiction («Sens VR», «7 Lives», «M.O.A», «No Reality Now»).

Alongside this, he takes part in initiatives around digital culture: «Jeux Sensibles», workshops on game design in nature; «Lecture par Nature», an augmented-reality exhibition in a media library created with middle-school students, plus curation of independent video games; mentoring a «Chill & Game Jam» with the Centre Pompidou; co-creating an installation for Olympicniarof at the Fabrique artistique et numérique de Rosny.

He coordinates the Elixr association, whose mission is to provide tools and resources that make relationships between artist-authors and producers easier.

fields

  • interactive writing & direction
  • XR experience design
  • digital mediation & workshops
  • curation & selection
  • Elixr coordination

partners

  • Festival de Cannes
  • CNC
  • Centre Pompidou
  • ARTE
  • Hong Kong Arts Festival
  • FIPADOC
  • École des Vivants
  • Dark Euphoria
  • N.E.C.T.A.R
  • Villa Mosellane

talks & selections

  • 2026

    N.E.C.T.A.R — Halle aux Poissons

    “When street art becomes interactive” — augmented-reality exhibition, Elbeuf-sur-Seine

  • 2026

    N.E.C.T.A.R — table ronde

    “The place of audiences in digital, visual and hybrid arts”

  • 2026

    Journée de rencontres numériques vendéennes

    “Exploring interactive narratives as an extension of literary forms” — workshop

  • 2026

    Festival Les Révélations

    “Future Faces” prototype workshop (card game at INSA, then a kids' version) + a conversation with Charles Ayats

  • 2025 – 2026

    CNC

    Commissioner of the immersive creation support fund

  • 2025 – 2026

    Festival de Cannes

    Co-selector of the Immersive Competition

  • 2025

    Cannes Immersive

    “Crossed creation (cinema, immersive arts, theatre): the international influence of XR authors”

  • 2025

    Incubateur Danse et Technologies

    Workshop — CDA Enghien-les-Bains

  • 2025

    PEPR Harmonie

    “Immersion, I write your name” — creating, producing and distributing in the age of immersive technologies

  • 2025

    Hong Kong Arts Festival

    Arts Technology Workshop, with Dark Euphoria

  • 2025

    École des Vivants (2025)

    Jeux Sensibles — playful workshops on game design in nature

  • 2025

    No Reality Now — Hong Kong

    Screening with J'y Pense Souvent, Hong Kong Arts Festival

  • 2025

    Kamen — Laval Virtual

    Screening of Kamen in augmented reality

  • 2024

    Immersity

    “Immersive experiences for a general audience: renewing distribution formats” — panel discussion

  • 2024

    Immersity — association Elixr

    Panel on how Elixr supports artist-authors

  • 2024

    Cité des sciences

    Interactive installation “Et à la fin je touch€” for CTRL+ALT Baguette

  • 2024

    Fabrique artistique & numérique de Rosny

    Co-creation of “Et à la fin je touch€” for Olympicniarof

  • 2024

    Octobre Numérique × Chroniques

    No Reality Now at Théâtre d'Arles

  • 2023

    New Stage Media Lab

    Curse of Knowledge — interview at the New Media Lab, French Institute of Saint Petersburg

  • 2023

    No Reality Now — tournée 2023

    Le Lieu Unique (Nantes), Biennale de la danse / TNG — Pôle Pixel (Lyon), CND (Pantin), Biennale Némo (Enghien-les-Bains), Festival Transdanse (Chalon-sur-Saône)

  • 2023

    The Scream — MEET Center (2023)

    Galaxy Network VR Exhibition 2023

  • 2023

    M.O.A — ESAD Orléans

    U.S.B. #5 exhibition “Fenêtres sur cours”

  • 2023

    Artcena — Digital Leap

    Seminar, an ideation workshop around live performance

  • 2023

    iMAL Bruxelles

    “Dancing in the Metaverse” workshop, with Dark Euphoria

  • 2023

    École des Vivants (2023)

    Jeux Sensibles — playful workshops

  • 2022

    Chroniques Campus (2022)

    Data & connected-object workshops — creating augmented-reality stories, with the Paris libraries

  • 2022

    VR Arles Festival (2022)

    Writing residency — mentoring

  • 2022

    The Scream — MEET Center (2022)

    Galaxy Network VR Exhibition 2022

  • 2022

    École ISART

    XR workshop — writing, storyboarding, VR/AR/XR prototyping

  • 2021

    Chroniques Campus (2021)

    “VR at the heart of digital artistic practice” — panel discussion

  • 2021

    Musée de demain — Knowledge Immersive Forum

    Workshop participant and interview

  • 2021

    Talk Session

    User Experience and Interaction in VR Animation — interview

  • 2021

    Bibliothèque Valeyre — Numok

    “Video games, VR and AR” meet-up

  • 2021

    Gaîté Lyrique

    “Hybrid faces” — augmented-reality mask making

  • 2021

    VR Arles Festival (2021)

    Mentoring — writing residency

  • 2021

    Chill & Game Jam — Centre Pompidou

    Mentoring for middle-schoolers

  • 2021

    Chaire Arts & Sciences

    “Useful Fictions” workshop — arts, design & science summer school

  • 2020

    Les Storygraphes

    Advice & feedback from VR creators — Toulouse, panel discussion

  • 2020

    CNC (2020)

    “Interactivity at the core” — interview

  • 2020

    Institut français

    “To tell a good story, you have to adapt it to its medium” — interview

  • 2020

    VR Arles Festival (2020)

    Mentoring — writing residency

  • 2020

    INA

    “Exploring and using augmented-reality resources” training

  • 2020

    M.O.A — tournée festivals

    NewImages Festival (Paris), Sandbox Immersive Festival, L.E.V. Matadero (Spain)

  • 2020

    The Scream — tournée festivals

    BLON Animation and Games Festival, L'Air Numérique @ Premiers Plans d'Angers

  • 2019

    The Scream — sélection officielle

    RectoVerso (Laval, with Sens VR and Le Cri), SATIS Expo, Ji.hlava, Venice (Biennale), Luxembourg City FF, Annecy, VRHAM!, Anima, ANIDOX:VR — 9 festivals

  • 2019

    The Scream comes alive in VR

    Interview

  • 2017 – 2018

    The Scream

    Official selection — Geneva International Film Festival (GIFF)

  • 2017 – 2018

    Redcorner — ateliers partagés

    360° short film with middle-schoolers from Seine-Saint-Denis

  • 2017 – 2018

    VR Arles Festival (2017–2018)

    Writing residency — mentoring

  • 2017 – 2018

    Sens VR — Mirage Festival

    Centre Phi's virtual reality garden

  • 2017 – 2018

    Hackathon Arte Playground

  • 2017 – 2018

    WebDocumentário

    “Game Design & Interactive Documentary” — panel discussion, Covilhã (Portugal)

  • 2018 – 2019

    Ecole Gobelins

    Unity VR workshop — writing, storyboarding, VR/AR/XR prototyping

  • 2016

    Sens VR — sélections

    Festival Tous Écrans (international competition), PHI (Embodied Narrative), Tribeca Storyscapes, Gaîté Lyrique “I Love Transmedia”

  • 2013 – 2015

    Type:Rider — sélections

    SXSW, RIDM Montreal, IDFA DocLab, EIGD

  • 2013 – 2015

    Hackathons

    Art Game Weekend (“Balade” / “Big Brother”), Tribeca Hacks Story Matter × CERN, Hackathon Citygame “Bottle of Silence”